Exploring game engine 2022


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Gender & Diversity Tools 2021


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Green Report (2020)


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Green Report (2017)


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Building Bridges - Diversity in European Films (2016)


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Green Report 2015


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Animation in the European Regions (2015)


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Audience in the Mind - Digital Revolution IV (2014)


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Green Report (2014)


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The Active Audiences - Digital Revolution III (2012)


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The need for Public Regional Financing of Cross Media (2012)


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Engaging Audiences - Digital Revolution II (2011)


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The Active Audience - Digital Revolution I (2010)


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